Thunder Punch Daily 114 – Emotional Honesty
April 26, 2011 by Jerzy
Filed under Art & Story Supreme, Thunder Punch Daily
Today I share some thoughts inspired by a conversation I had with Dan Mishkin about writing characters and keeping their emotional arcs “honest”. Believe it or not, I manage to tie my points into a common argument amongst cartoonists over “how much is too much backstory?” [private] [Audio clip: view full post to listen] Right-click [...]
Mark of the Beast 99 – Adaptation 3
April 18, 2011 by Mark
Filed under Art & Story Supreme, Mark of the Beast
Talking about the continuing progress of my adaptation of H. P. Lovecraft’s Dagon.. Check out my new sketch blog and My Life With a Meteor Hunter. Music by Neurosis “Locust Star“. Follow Mark on Twitter! Discuss this in the Forum! Can’t see the audio player? Log in or register here! [private] [Audio clip: view full [...]
Mark of the Beast 97 – Adaptation 2
April 14, 2011 by Mark
Filed under Art & Story Supreme, Mark of the Beast
Talking about how I mechanically began my adaptation of H.P. Lovecraft’s DAGON. Check out my new sketch blog and My Life With a Meteor Hunter. Music by Electric Wizard “The Satanic Rites of Drugula“. Follow Mark on Twitter! Discuss this in the Forum! Can’t see the audio player? Log in or register here! [private] [Audio clip: [...]
Mark of the Beast 96 – Adaptation
April 14, 2011 by Mark
Filed under Art & Story Supreme, Mark of the Beast
Talking about why I chose to have my next project be an adaptation of H.P. Lovecraft’s DAGON. Check out my new sketch blog and My Life With a Meteor Hunter. Music by Electric Wizard “Black Mass“. Follow Mark on Twitter! Discuss this in the Forum! Can’t see the audio player? Log in or register here! [private] [...]
Mark of the Beast 80 – SPEED
February 2, 2011 by Mark
Filed under Art & Story Supreme, Mark of the Beast
Talking about how my self-imposed deadline on my mini-comic project has created some pretty interesting discoveries. Music by Primal Fear (I know they sound like a poor man’s Judas Priest, but they’re hilarious). Follow Mark on Twitter! Discuss this in the Forum! Can’t see the audio player? Log in or register here! [private] [Audio clip: [...]
Mark of the Beast 23 – Junk
May 21, 2010 by Mark
Filed under Art & Story Supreme, Mark of the Beast
Talking about how junk writing isn’t junk. How you can take the Native American approach and use every part. Music by Beast in the Field. Follow Mark on Twitter! Discuss this in the Forum! Can’t see the audio player? Log in or register here! [private] [Audio clip: view full post to listen] Right-click or Control-click [...]
Thunder Punch Daily 08 – The Chase
March 11, 2010 by Jerzy
Filed under Art & Story Supreme, Thunder Punch Daily
The Chase is a terrific go-to option when trying to get the ball rolling with your story. In today’s episode I describe how I’ve used it as a means to quickly introduce readers to characters, and how one can use it as a microcosm of an overall thematic exploration of your characters. Follow Jerzy on [...]
Art & Story Alive! Episode 84
September 28, 2009 by Jerzy
Filed under Art & Story Alive!, Podcast
[private]Breathing new life into old genres and fighting the battle between clarity and tone are on the table for discussion on this week’s Art & Story Alive! First we tackle a topic presented by Storrior BoSteel: The Big Niche Market. What if what you wanna tell IS a super hero story? How do you get [...]
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Art & Story – Your Comic From The Ground Up, Pt 1
September 22, 2009 by Jerzy
Filed under Art & Story, Podcast
[private]With this episode we begin a multi-part series called Your Comic From The Ground Up, through which we hope to more formally document all of the cartooning strategies we’ve used thus far when developing our comics from concept to completion. In this first part we concern ourselves with previsualization–starting from scratch. We break our discussion [...]
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Art & Story 58 – The Big Process II
October 1, 2008 by Jerzy
Filed under Art & Story, Podcast, Uncategorized
[private]This week’s episode is a bit of a follow-up to last week’s talk about thumbnailing, or plotting. Mark and I discuss the procedural nature of how we create comics. By breaking our process into smaller stages, we’re afforded the luxury of putting a lot of focus, consideration, and concern into each stage. We broached this [...]
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