Art & Story – Your Comic From The Ground Up, Pt 7
February 17, 2010 by Jerzy
Filed under Art & Story, Podcast
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We’re back with another installment of the Your Comic From The Ground Up series, and this time it’s all about digitizing, toning, and coloring! As with previous episodes, we begin with a theoretical discussion on this stage of the process, followed by some practical strategies to make your comic a reality.
Theory
Considerations when choosing between coloring and toning your comic:
Thematic Tones
Determine the level of vibrancy/sophistication in your story’s tone
- A wider range of colors lends to a more energetic, bombastic storytelling style
- Limited color palettes lend to a more sophisticated or subdued storytelling style
- Greyscale color palette leaves more opportunities for the illustration itself to deliver tonal data (can be bombastic OR subdued, but linework/layout/blocking/moment choice delivers more of this data)
Rendering Style
Regardless of color palette, the style of rending affects story tone and clarity
- Don’t compete with your line style (ex. over render colors on highly detailed line style)
- Choose a rendering style that contributes to the tone of the work
- Flat colors/tones
- Painterly
- Gradient
- Mechanical Tones/Ben Day Dots
Delivery Mechanism(s)
Will it be digital only, or will you print it, too?
- In digital distribution, color is virtually free (though you have to worry about audience monitor calibration)
- Color is expensive in print, and you have to learn a little more about file prep
Time
Choosing between color and b&w and which rendering style you land on will affect the time required to complete a page!
- It’s okay to choose a rendering style with this as your top concern–the rest of your production values/style will adjust to fit
A few thoughts on Digital vs. Analog coloring/rendering
Pros for digital
- Easy to edit/redo
- Easy to store
- Easy to prep for printing
- No tools to clean
Cons for digital
- More tricky to make it look analog (if that’s what you want)
- Software/hardware is expensive
- Storage solutions get expensive
Pros for analog
- Immediacy of completed work
- Original artwork to display/sell
- Cheap to store
Cons for analog
- Tool maintenance
- Tools may be hard to find
- Digitizing may be trickier, depending on image size
Practical
Digitizing and Cleanup:
- Scan line art @ 600dpi grayscale (no sharpening or filters–raw scan)
- Open in Photoshop
- Image>Adjustments>Levels (input levels set to 129, 1.00, 131)
- Image>Adjustments>Threshold (set slider around 128)
- Use Pencil tool to clean up lineart (fixing inking errors, filling in blacks)
- SAVE THIS VERSION IN A FOLDER CALLED “INKS”
- If grayscale or color, reduce file size to 300 dpi If pure B&W, leave at 600 dpi
- SAVE THIS VERSION IN A FOLDER CALLED “COLORS” OR “TONES”
Flats Prep
- Once line art is cleaned up, duplicate the layer and call the copy below “flats”
- Isolating lineart on its own layer (tutorial here)
- Using Cocoapotrace to turn lineart into vector art
- Hide line art layer and use Bpelt plugin
- Finish cleaning up flats (using magic wand & lasso tools w “Anti Alias” OFF)
- Duplicate flats layer and name it “colors” or “tones”
Coloring/Toning
- Lasso Tool
- Quick Mask
- Creating a color/tone Swatch Palette
- Color holds
- Using layers to create color harmonies
Analog Coloring/Toning
- Preferred Brushes
- Paper
- Using Mechanical Tones
Assignment for this episode:
- One chapter of comic cleaned up and toned/colored.
For more on the subjects covered in this episode, check out these past Art & Story podcasts:
The Art & Story Theme is written and performed by Mike Gilmore & Mike Johnston of The Northwoods Improvisors.
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Hey, I just wanted to say I am really loving this series; it’s taught me a lot of things about making comics.
Did you guys ever think of having people send in comics they made with the help of Your Comic From the Ground Up and discussing/critiquing them or something? I’m curious to see and hear about what others have done!
Thanks so much for taking the time to share such kind words! Glad you’re digging the series.
We’re working on starting up a critique/discussion section on the A&S Forum (part of the A&S Supreme content: http://www.cvcomics.com/artandstory/?page_id=507) where we’ll post some of our pieces of the “Your Comic From The Ground Up” process and invite listeners to post their own.