Art & Story Alive! Episode 07

March 31, 2008 by Jerzy  
Filed under Art & Story Alive!, Podcast

[private]Our seventh episode of Art & Story Alive! features a discussion about the music we listen to while drawing comics, effective techniques when critiquing others’ work, and developing an online persona when making webcomics. We’re joined by Audra of nemu*nemu, Tim Fischer of The Amateur Hour, Sally Scott, and a host of others in the [...]

Art & Story 031 – The Big Experiment

March 25, 2008 by Mark  
Filed under Art & Story, Podcast

[private]This week we are joined by special guest Anne Drozd, who fueled this week’s topic: The Big Experiment. In the spirit of the 24 hour comic, we set up a list of parameters and busted out 3 six panel stories and document the process on the show. Also The Big Honor returns with Nick Abadzis’ [...]

Big Limitations All Around

March 25, 2008 by Jerzy  
Filed under News

[private]My wife Anne, who is a huge Merlin Mann acolyte, linked me to a recent blog on his 43 Folders site: Yes. Constraints. As Paul shows, constraints get you thinking about the creative process in a whole new way. Seems to dovetail nicely with what Mark and I covered in Art & Story #30. It’s [...]

Art & Story Alive! Episode 06

March 24, 2008 by Jerzy  
Filed under Art & Story Alive!, Podcast

[private]This week we’re joined by Audra Furuichi, Sally Scott, Tim Fischer of The Amateur Hour, and Matt Munn (and even more in the chatroom!) for a discussion on a wide range of topics. We talk about Hulu’s release of Beer the Movie copyrighting our comics, Mark’s new Requiem podcast, convention appearances, using chalkboards to sketch [...]

Art & Story 030 – The Big Limitation

March 18, 2008 by Mark  
Filed under Art & Story, Podcast

[private]This week we talk about working with limitations (parameters) within comics and how these limitations can actually foster creativity. We discuss length of stories, genre, format and a bunch of other egghead topics. Jerzy also explains why Beast Wars is one of the best written cartoons, ever. [/private]

Art & Story Alive! Episode 05

March 17, 2008 by Jerzy  
Filed under Art & Story Alive!, Podcast

[private]This week we’re joined by Anthony Harris of The Amateur Hour, Sally Scott, and a host of others in the chat (including Audra of nemu*nemu, Matt Munn of Zed Reckoning, Diana Nock, and Jarmo) for a discussion on production values in comics printing. Does a hardcover printing vs. a paperback printing affect the tone of [...]

Art & Story 029 – The Big Idea

March 11, 2008 by Mark  
Filed under Art & Story, Podcast

[private]This week we break with our format a bit… Jerzy chats with comics veteran Dan Mishkin and the rest of the show is a discussion of how we turn our ideas into stories. This week we also mentioned the following: The Forest King by Dan Mishkin and Tom Mandrake, American Born Chinese by Gene Yang, [...]

Art & Story Alive! Episode 04

March 10, 2008 by Jerzy  
Filed under Art & Story Alive!, Podcast

[private]This week on the live show Mark and I are joined by Tim Fischer of The Amateur Hour for a discussion on characters. We begin the exploration with the question: Do characters need an unexpected twist in order to be lovable? Can a protagonist have next to zero redeeming qualities? In the chat we’re joined [...]

Art & Story 028 – The Big Collaboration

March 5, 2008 by Mark  
Filed under Art & Story, Podcast

[private]Jerzy and Mark talk about their experiences working with other people and try to get to the heart of what we think makes a fruitful collaboration work. We also continue our discussion of themes in comics and how we use them to shape our stories. We also mentioned Tim Fisher and The Amateur Hour. Jerzy [...]

Switch Runners – Coming Soon

March 4, 2008 by Jerzy  
Filed under News

[private]Mark and I have been talking a lot about our upcoming Sugary Serials project, Switch Runners. Thought I’d share the logo with you here: As with all of our Sugary Serials projects, we’re aiming for a 1980s cartoon style of storytelling, and in this particular case we’re also designing the project as if we were [...]

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